Augmented Reality in public spaces. Basic Techniques for video mapping

  • Autori: Donato Maniello
  • Collana: New Technologies for the Arts
  • NIC: 1
  • Pagine: 244
  • Formato: 17x24
  • ISBN: 978-88-95315-34-8
  • Edizione: 2015

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The Book can be purchased on AMAZON.CO.UK which provides a worldwide shipping (select Le Penseur Publisher among sellers). The book is also available on Amazon.it, Amazon.de, Amazon.es, Amazon.fr.  

 

For any questions you can contact us by e-mail info@lepenseur.it

 

This book, the first in a series, dedicated to New Technologies for the Arts, is aimed at all digital arts students (PC and MAC users) who want to try video mapping for the first time. Thanks to a course of reading that alternates theoretic concepts and practical exercises – explaining from how to take a photograph to how to request permission, from the layer masks to 2D and 3D animation, up to the final projection and warping – the reader will be able to project a video mapping event.


Topics discussed

• The history of video mapping

• The choice of video projector

• Layer masks in Illustrator®

• After Effects® and video mapping

• Cinema 4D®, 3D scenes, Camera Calibration …

• Audio-video editing

• Resolume Areana®, real time content and warping

• The architectural survey

• Mapping methods

• Video mapping and bureaucracy

    • Autori: Donato Maniello
    • Collana: New Technologies for the Arts
    • NIC: 1
    • Pagine: 244
    • Formato: 17x24
    • ISBN: 978-88-95315-34-8
    • Edizione: 2015

INDEX


Foreword

by Bruno Di Marino

 

Introduction – Augmented reality in public spaces

by Donato Maniello

 

Organisation of the volume

 

Chapter 1 – A brief history of video mapping

by Donato Maniello

1.1 What is video mapping?

1.2 What is the future for video mapping?

1.3 Vjing and video mapping: what are the differences?

1.4 Brief overview of existing software and that used in this volume

1.5 Compression formats and codecs

 

Chapter 2 – How to choose the video projector

by Donato Maniello

2.1 Video projector technology

2.2 Features of video projectors

2.3 Setting a scene type: projecting indoors on cubes

 

Chapter 3 – Architectural synthesis: creating layer masks in Illustrator®

by Luigi Console

3.1 Breaking down architecture into simple shapes: layer masks

3.2 Basic functions of Illustrator for video mapping

3.3 Export options for After Effects

 

Chapter 4 – After Effects®: basic tool for video mapping

by Luigi Console

4.1 After Effects graphic interface

4.2 Importing files

4.3 Key frame: the basics of animation

4.4 Creation and animation of layer masks

4.5 Basic filters: Corner Pin and Mesh Warp

4.6 Simulating a 3D environment and virtual lighting?

 

Chapter 5 – Cinema 4D®: basic tool for video mapping

by Donato Maniello

5.1 Creating a 3D scene and Camera Calibration

5.2 Simulation with lights and animation

5.3 Application of textures and effects

 

Chapter 6 – Audio-video editing: video mapping in a single file

by Luigi Console

6.1 Design and planning: the Storyboard

6.2 Open source audio

6.3 Adobe Premiere®: assembling and saving an audio-video sequence

6.4 Transparency: the alpha channel and creating the “external profile”

6.5 Masks with the alpha channel: “false mapping”

6.6 Converting the various formats: MPEG Streamclip®

 

Chapter 7 – Resolume Arena®, managing content and warping in real time

by Donato Maniello

7.1 Resolume Arena and the advanced module of warping

7.2 Projection of a real three-dimensional model: the technique of warping todistort the video

7.3 Projection a real three-dimensional model on surface

7.4 Creating a mapping reference with the technique of warping

 

Chapter 8 – Surveying architecture: the first step to video mapping outdoors

by Donato Maniello

8.1 The architectural survey

8.2 Measuring the building: which measurements are really necessary?

8.3 Calculating the height of a building

8.4 The right video projector

8.5 Positioning the video projector and the spectator’s point of view

 

Chapter 9 – Methods for mapping a surface

by Donato Maniello

9.1 Comparison of methods

9.2 Trace mapping

9.3 Photographic mapping?

 

Chapter 10 – Procedure for implementing a video mapping event

by Donato Maniello

10.1 Video mapping and bureaucracy

10.2 Request for authorisation of the video projection

10.3 Request for occupation of public property

10.4 Request for authorisation to switch off the public lighting temporarily

10.5 Request the closure of the area?

 

 


 

Donato Maniello

An architect with a research doctorate in “Materials and Structures for Architecture”, he focuses his research on the field of photography, investigating the relationships that exist between architecture and art (www.donatomaniello.com). In 2010 he founded the gloWArp studio (www.glowarp.com), a multimedia communication studio specialising in New Technologies for the Arts (NTA) and their diffusion, of which he is Art Director. In the same year he started doing video mapping performances in Italy and abroad. Currently the studio’s research is focused on the use of NTA for the enhancement of culture and the running of the GLOWfestival (www.glowfestival.it), an event entirely dedicated to indoor augmented reality and light as a creative medium. Since 2012 he has been involved in training activities for private companies and seminars for Italian academic institutions and universities, as well as being a teacher for the academic course of “Digital Application for the Visual Arts” and freelance teacher for workshops relating to NTA.  

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